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anvil seeds

Ancestry: Deep Chunk, Bubba Kush, ALF#5
Indica/sativa 90/10
Cycle time: 65-75 days
Dimensions: Depends on container size, 1 gal pots yield 3-4-foot plants. Multi Pots and grow beds show 5-6-foot plants.
Yield: 30g /sqft in ideal conditions
High Yield Method: Multi Pots (4-5 plants per 25+ gal pot) Ideal for grow beds.
Recommended Light Cycle: 18/6 or 20/4 (Will flower under 24 hrs)
Aroma and Flavor: Spice, coffee, earthy and incense. Some phenotypes show sweet & sour citrus tones.
Primary terp Profile: Myrcene, Limonene, B-Caryophyllene
Lab Tested THC: 19-22%
Odor: Med/High
Grow Environment: Indoor, Outdoor, and Greenhouse

Anvil

breed by Mandalorian Genetics

Here you can find all info about Anvil from Mandalorian Genetics. If you are searching for information about Anvil from Mandalorian Genetics, check out our Basic Infos or Lineage / Genealogy for this cannabis variety here at this page and follow the links to get even more information. If you have any personal experiences with growing or consuming this cannabis variety, please use the upload links to add them to the database!

Basic / Breeders Info

Anvil is an automatic flowering ruderalis/indica/sativa variety from Mandalorian Genetics and can be cultivated indoors, outdoors and in the greenhouse where the female, autoflowering plants need ±70 days from the seedling to the harvest. Mandalorian Genetics’ Anvil is/was never available as feminized seeds.

Mandalorian Genetics’ Anvil Description

Ancestry: Deep Chunk, Bubba Kush, ALF#5
Indica/sativa 90/10
Cycle time: 65-75 days
Dimensions: Depends on container size, 1 gal pots yield 3-4-foot plants. Multi Pots and grow beds show 5-6-foot plants.
Yield: 30g /sqft in ideal conditions
High Yield Method: Multi Pots (4-5 plants per 25+ gal pot) Ideal for grow beds.
Recommended Light Cycle: 18/6 or 20/4 (Will flower under 24 hrs)
Aroma and Flavor: Spice, coffee, earthy and incense. Some phenotypes show sweet & sour citrus tones.
Primary terp Profile: Myrcene, Limonene, B-Caryophyllene
Lab Tested THC: 19-22%
Odor: Med/High
Grow Environment: Indoor, Outdoor, and Greenhouse

Isolated for her color and terp profile, Anvil is justified to her name. She is a heavy hitting indica that provides a punch. She is a night time, couchlock stone that will send you to dream land. Her flowers and leaves offer a range of color in the form of Reds, Blacks, and Purples covered in a generous to high layer of resin. Her color comes from high levels of anthocyanin in the plant, and is a natural antioxidant. Cool temps are NOT needed to trigger the color. This is a natural expression from the plant.
She is another cultivar that is suited for any environment as she was selected and treated the same as the rest of the ALF line. Several test plants have yielded in the 1 lb. + per plant in the correct care and environment. She was designed to bring the grower something unique from her flowers to her colors. She provides the same versatility to harsh environments as my other lines allowing those first-time grower mistakes with recovery time.
Like the rest she is a product of her environment, to keep her small stay in the 1-2-gal containers if you are looking for the larger yields and want to hit the 30g+ per sq./ft, take on the larger planters or multipots. She will thrive in an organic or TLO environment, but does like soil-less, soil, and many common growing mediums.
Finishing between 65-75 days she will be the star of the grow room. From color, resin coverage, and ease of grow its hard to pass on her uniqueness

This type of millstone needs a vertical rotation because it uses gravity for driving grain between the rotating stone and the inert one. The grain makes 40 turns from the top to the end of the cone (you can see the details on the right of the first image of this post).

Survival Guide 3 – Milling

Objectives

Milling grain is a decisive activity in human settlements. Efficient tools and grain storage bring an appreciated food security. People have to manage their food production: They have to pay attention about soil fertility, cultivate the grain, transform it into flour and finally bake bread. We wanted to include all those details in Stormland.

In-game application

Grain transformation

Some activities generate co-products . For example we harvest spelt for its grain but also obtain straw in the process. In the game you will have to manage those co-products and find a way to use them in order to avoid having an enormous garbage pile in the middle of your welcoming island!

Manual tools

How to mechanize this activity?

Water power is clearly an easy way to produce energy for such an activity. Historically, the possibility of using wind power was unknown in western Europe before the crusades, and it has been really difficult for people to believe in this mechanics at the beginning.

This is very similar to the sawmill we described in a previous post . We can identify three mechanical groups.

A waterwheel receives a water flow on its paddles and transmits the power in a rotating movement.

  1. Movement transformation

Here we need to modify the horizontal rotation into a vertical one. Wooden gears do the job perfectly.

  1. Operative part

This type of millstone needs a vertical rotation because it uses gravity for driving grain between the rotating stone and the inert one. The grain makes 40 turns from the top to the end of the cone (you can see the details on the right of the first image of this post).

By the way all the black-and-white drawings we use in our survival guides are made by Francesco Corni. We’d like to deeply thank him as well as Ink Line Edizioni to allow us to use those precious drawings in order to show didactic content on our blog.

Team practical experiences

Nothing better than experimenting by yourself. We spent 20 hours to make this model, which helped us to create data for the game like the amount of time and materials required for crafting the different parts of the mechanism. It also helped for drawing the animations.

Perhaps you’ll have the opportunity to try this model in a future exhibition of the game! (spoiler: it doesn’t make flour)

Sources

Inspiring books:

Drawings used in accord with Francesco CORNI and Ink Line Edizioni